Date: 2012-11-26 11:40 am (UTC)
As to Heroes, I was quoting someone else, and I think they meant in the modern "goodies" sense. I'm more into the Greek definition, hence the mention of Troy.




Interestingly, I've been on both sides of the murder-in-the-dark game at Strom. Actually all three sides - Native, Pigskin Child and potential murderee.

As a potential murderee, I hated it. It was such a relief the first time I played ODC and found that I didn't have to spend endless hours on guard duty and I could wander round after dark getting on with RP without having to worry about being escorted from camp A to B because otherwise I would be killed. I completely agree with all the reasons PD has done that.

As a murderer of various kinds... yeah, ok it's fun. But repetitive. And I feel myself silently judging people for whom that is the only aspect of Larp that they enjoy - to the point where they winge that they won't go to ODC/Empire because it's actively discouraged there.

And as a GM I really don't like the idea of a game where PCs are killed for a) being in the wrong place at the wrong time, b) for their loots (or souls) c) because deity team told them to or d) because it was easier than talking to them. All of those (IMO) are the wrong reasons for offing another PC.

I enjoy having the risk of failure in a game. That's why I don't like entirely PvM games, because there's unspoken expectations that the PCs will win, and if the monsters kill you all then it was unfair. With PvP, you can't both win, so it seems a much better challenge.
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