You might just as well say, "if your plot's good enough, players should want to kill each other's characters to get involved."
I am a big fan of FvF (which might be obvious from Insurrection). We balance it using our XP system so that in order to get the absolute best outcome, you have to co-operate in general but screw each other over at the pivotal moment.
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Date: 2012-11-26 12:33 am (UTC)I am a big fan of FvF (which might be obvious from Insurrection). We balance it using our XP system so that in order to get the absolute best outcome, you have to co-operate in general but screw each other over at the pivotal moment.