PvP

Nov. 25th, 2012 12:18 pm
sesquepadalia: (Spaniard)

So, the question of PvP in Anticthon has been raised. I'm torn on the subject, and want to write a game that enough people will enjoy, so thought I might throw this open to the floor.

Points against PvP
  •  If your plot's good enough you shouldn't need it. 
  •  It often creates OC resentment and feuding between players. - Counterpoint: It's just a game, grow up
  •  Said feuding can spoil the game for others, even if it's just IC - I've had games (mostly tabletop though) where the plot got ignored for the sake of two characters constantly playing stupid pranks on each other. This got very boring very quickly.
  • It makes it hard to get the plot done when you can't trust the rest of the players
  • The player party's supposed to be The Heroes- Counterpoint: There were heroes on both sides of the Trojan War too...

Points in Favour of PvP
  • With PvM, often player success feels inevitable. There's no real challenge. And if it is a real challenge, players will bitch that it was unfair.
  • Personally I'd rather be killed by someone actually trying to kill me rather than accidental monster-to-the-face.
  • PvP =/= character death. There are many other fun ways to compete without actually losing a character, and that makes so much game.

Essentially...

My personal opinions are that death in LARP should be meaningful. People get invested in their characters, often spend a lot of time and money creating kit for them. Meaningless and random death is horrible and not something I want to encourage in any larps I run.
PvP grants the opportunity for the best and the worst kind of larp deaths. 
On the positive side, I've always held that assassination is the highest form of flattery. I don't like the thought of dying to a random monster-in-the-face, but if there's no PvP, the only threat comes from the chance of dying to RMITF. I remember just how much plot was created by Nefertiri's assassination, and it was fantastic. 
On the negative side, I also really hate the kind of cheap deaths that you saw so often at Maelstrom - muggings on the way to the loos, random murder in the dark, shiving people up for loot, etc. It pisses me off when death is that cheap.


I like the idea of FvF play - faction vs. faction, knives turned outwards. Much less bitchy. 


My current plan is to:

a) Create non-lethal opportunities for PvP.
b) Create IC consequences for lethal PvP.
c) Make PvP available, but not actively encouraged.
d) Give the players enough plot to keep them occupied so they don't just go on a killing spree.
e) Make most things reversible - albeit with a lot of effort - thus creating game.


This is all subject to change, but I want to open up the discussion. 
sesquepadalia: (Default)
I may have done something rather inadvisable last night.... It may have involved not enough Fangria, the combined efforts of myself, [livejournal.com profile] safer666 and [livejournal.com profile] ramuth, and a copy of the Top Gear Challenges DVD. 

We have created a monster... The Top Gear Drinking Game.
I'm sure there are already versions of drink-along-with-Top-Gear out there, but this is ours. And I'm very very sorry.

The Rules:
Divide into three persons or teams. Each team is randomly allocated either Clarkson, May or Hammond.
Watch the DvD.
Drink at the appropriate moments, until no-one is safe to even go near a car, let alone drive it.

Everyone must drink when: 
  • The presenters graffiti, mess with, sabotage or "help" with each other's vehicles
  • One of the presenters addresses the viewer directly.
  • They reference another BBC program or presenter.
  • Someone is abandoned.
  • Whenever you see a golden challenge envelope.
  • Someone is particularly Un-PC in their humour.
  • The Stig is introduced.
  • They play music from the A-Team or someone says "cue the music"
  • Someone tempts fate by saying "How hard can it be?" or similar.
  • You hear the theme music.
  • Something is set on fire.
  • Law enforcement agencies (police, coastguard etc) appear.
Each team or person must drink when:
  • Their presenter's car breaks down.
  • Their presenter's nickname is mentioned.
  • Their presenter modifies their vehicle mid-challenge.
  • Their presenter wins the challenge.
The specific presenters also have drink conditions:

Clarkson: 
  • Whenever he uses superlative hyperbole ("I am the most miserable man alive!" etc)
  • Whenever he wields a hammer or power tool
  • Whenever he yells "Come On!!!"

May:
  • Whenever he swears, or mentions male genitalia. If he says "Oh Cock", drink twice.
  • Whenever anyone mentions or references The War.
  • Whenever he goes on about anything overly technical and dull. 

Hammond:
  • Whenever he loses his temper.
  • Whenever someone makes a joke about his height or teeth.
  • Whenever he's picky about food.

As if this weren't enough... there is also a Hard Mode. In this, in addition to the above rules, everyone drinks when:
  • Particularly Epic music plays
  • Your presenter giggles/laughs maniacally
  • Your presenter is bragging about their vehicle
  •  Any time anyone says the word "horsepower"
  • Continually drink during tech specs.
  • Whenever someone cheats.
  • The phrase "You blithering Idiot" is said.
  • Your presenter is running on telly.
May
  • Whenever James is singing
  • Whenever he gets lost
Hammond
  • Whenever Hammond Yells incoherently
  • or says "Brilliant!"


Put it this way, we ran out of Fangria before we ran out of DvDs...



sesquepadalia: (Default)
A lot of things can happen in a week.

You can grow up, fall in love, lose yourself, find yourself again, break a cycle, make a decision or slay some demons.

I think, this last week, I've done a few of those. I've also turned 25 and finished writing a novel. Which, co-incidentally, takes place over the course of one week in September, and completely changes the protagonist's life. 

When I say "finished" - I realise I'll probably have to go back and re-draft a few more bits a few more times, but this draft is the first one I can honestly say feels "complete." The plot is there, the structure is there and unlikely to undergo any substantial changes, the characters feel properly developed, and events are hooking together and linking back to make a cohesive whole. 
I'm feeling fairly positive. 

The bigger question is "what now"? 
Well, First thing is I'm entering it in the Mslexia novel competition. Have done, I should say. 
Then I'm going to start working out all the business shit, like how to write a synopsis and cover letter and all that jazz. 
Then, if I don't hear anything from Mslexia, I'm going to start sending out to agents and publishers. 

I'm also going to take five minutes to wibble in a corner, because this shit just got real

If anyone actually knows any agents or publishers, especially those interested in the field of Speculative Fiction (SF/Fantasy), then I would be most interested to hear from them... 

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